Shay is now in Vella’s realm, Vella on Shay’s ship/monster. Instead the game picks up as if it stopped only yesterday, with the two central characters having swapped locations. Unless you’ve got a superb memory you’re either going to have to replay the first part, or read a summary of what happened, as there is no effort made in this second edition to remind you of anything that’s happened, or who anyone is.
And the voices are great.Ĭhoosing not to start, a year on, with a previously-on is an odd choice. The vast majority is spent retreading locations that had already out-stayed their welcome in the first half, negotiating obfuscated puzzles solved in the arbitrary order of the designer’s mind, building to a climax that could only ever be a damp squib thanks to the entire failure of this closing part to do a single interesting thing with the plot. It is the gaming equivalent of the air being slowly let out of a whoopee cushion. Where so much was forgiven of Act 1 with the expectation of delivery, Act 2 is its failure to arrive.
It's hard to say how much of a role this plays in Act 2's being quite such a poor experience. It was a necessity of the way the game was produced, but it was never intended. Can it live up to the potential it suggested in its first half? Here's wot I think:īroken Age was never meant to be in two parts.
Obviously this review is of the second half of a game, so will contain some light spoilers for the core plot (but avoids most).
#Broken age walkthrough act 2 shay Pc#
Act 1 was bursting with potential, if a somewhat flawed PC adventure. Over a year since the first act was belatedly released, Double Fine's seminal Kickstarter project Broken Age is now complete.